Well our worksheet No.2 has to be done by this Sunday and I am starting to feel a bit overwhelmed at the fact that I have still not settled back on another project. I am now almost certain that i would like to head down the the adaptive music side of the audio topic. As such i have created my worksheet No.2 around it.
Honours project planning and development
Worksheet 2
1. Research into adaptive and interactive audio within an gaming environment and how to best go about creating a sound manager that can be applied realistically to today's overall gaming immersion experience.
2a. The focus of the project would be on adaptive and interactive audio within a gaming environment. Discovering how it should and does work within games already, finding the best way(s) of implementing changes within the audio as a visual on screen event warrants. Also as an extension of this, looking at what the framework can do for the audio before it is delivered to a visual plane e.g. Editing and attributes.
b. I would need to find out as much information about the framework(s) in question as possible, so as to be able to use it/them properly within the project.
As an extension of the above, I would also need to look into audio and music creation so as to be able to use it within the framework(s) e.g. Bitrate, frequency, ect.
How interactive and adaptive audio has been created within past gaming environments. Perhaps a little look into the history of this subject would be helpful also.
Creating an audio manager that implements everything that a game would need it do;
Play background music
Change BG music to adapt to the situation when needed.
Play any SFX or or respective audio in respect to what is happening within the game environment.
Adapt and edit the audio as needed before delivered to the visual plane.
The details above would allow myself to understand why audio engineers/programmers in industry create adaptive audio in the way that they do and also will give myself enough insight from this as well as researching framework(s) to create my own version of their already used sound managers.
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