October 27th - 30th
Been a while since I've really written or posted anything. Until today I was very much still in between whether to concentrate on adaptive audio or music. Thankfully a meeting with Henry Fortuna, my technical supervisor, really helped sort my head out.
I have finally decided to take the much welcome trek down the environmental audio side of adaptive and interactive audio in games. The topic is still Audio and i still plan to use the FMOD API to create an adaptive audio sound manager, the only difference now is I have finally narrowed my topic down to be able to hopefully construct a decent question.
This decision could not have come at a better time as we have also been told this week to start preparing for a presentation we have to give on the 17th of November about our proposed projects.
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